design methodology rooted in a deep understanding of the user
Dan Trenkner, Art Director at Digital Telepathy
mobile apps • websites • smartwatches
How does the user make an account?
What information does the user see on the screen? In what order?
restaurants • hospitals • airports • stores
How does the visitor know where
to go or what to do? Where does the visitor go for help?
meal-delivery • ride-sharing • streaming
How do we make the service most convenient for the customer? How does the customer access the service?
What is the process?
First, the designer will go out into the field and talk face-to-face with users and stakeholders, learning about their goals, attitudes, and concerns.
contextual inquiry • think-aloud • ethnographic research
In order to truly understand breath and depth of the problem space, designers will also discover and read relevant information.
literature review • internet research • consulting domain experts
Through research, designers build empathy for users, allowing them to design solutions that truly improve people's lives.
"You are not your user."
Designers then create visual diagrams and graphics that synthesize all of the data they had uncovered through their research.
journey maps • service blueprints • conceptual models
Step 2
It's not enough that the designer understands the user. Now that they have uncovered the core pain points for users, it is their responsibility to convey these findings to the rest of the team.
diagrams • presentations
Designers then create specific artifacts that convey their findings to stakeholders in an easy-to-understand and memorable way, often through storytelling
storyboards • personas • scenarios
To proceed to the next stage, designers need to make sure everyone on the team is on the same page. Discussions and workshops may be held to elicit opinions, ideas, and a direction to take.
discussions • workshops
Step 3
Designers then ideate and come up with design solutions that meet both user and business needs.
Utilizing information architecture, designers determine optimal hierarchy of information, or the order in which information is presented.
Next, designers rapidly create sketches and wireframes of design solutions that can be easily changed.
Lo-fi prototypes are validated with actual users and updated accordingly.
Finally, designers create the "visuals" of the product or service - interactions, animations, and colors - and pass their work on to developers!
The process doesn't end there. Designers must continuously re-evaluate, re-test, refine to ensure the best user experience.
Answers from experts
Source: User Testing Blog
“Dan Trenkner, Art Director at Digital Telepathy
Brent Summers, Director of Marketing at Digital Telepathy
Marieke McCloskey, Director of Research at UserTesting
Steve Portigal, Principal at Portigal consulting
Paul Boag, UX Consultant of Boagworks
Oxford Journal Interacting with Computers
Tomer Sharon, Senior UX Researcher at Google
Whitney Hess, Experience Design Coach at WhitneyHess.com
Joshua Porter, Co-Founder of Rocket Insights